RillSearch

Spot Scan

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Min
Max
TerrainSurounding
Coords Terrain Base Res Detailed Report Save
Tag Search:

Data Sets to Clear

Select Items with +ve Bonuses for these

Arctic
Desert
Jungle
Forest
Hills
Mountains
Plains
Animals
Monstrous
Undead
Spear Def
Sword Def
Bow Def
Cav Def
Day
Night
Attack
Move Speed
Carry Cap
Magic Resist
Dwarf
Elf
Human
Orc
Spear
Sword
Bow
Mount
Leather Armour
Chainmail
Plate

Exclude items with -ve Bonuses for these

Arctic
Desert
Jungle
Forest
Hills
Mountains
Plains
Animals
Monstrous
Undead
Spear Def
Sword Def
Bow Def
Cav Def
Day
Night
Attack
Move Speed
Carry Cap
Magic Resist
Dwarf
Elf
Human
Orc
Spear
Sword
Bow
Mount
Leather Armour
Chainmail
Plate

Preferences

Sightings

Enable the submission of various sightings to the DurcTools server. These submissions are used to update a variety of Illy maps which are available to everyone. Your user id is included in the submission only to ensure that the same sighting is not reported multiple times when you change the world map zoom level or center point. It is not made available to anyone or used for any other purpose. By default this is disabled.

Visual Alert

Enable the display of a visual alert when a monitored production building finishes production. By default this is enabled.

Production Queue Check Frequency

Set how often to do a check on the monitored production queues.

Distance Calculator

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Start Point
Current Town
Map Center
Enter Coords
End Point
Current Town
Map Center
Enter Coords

3 Sq Sov available around

Help
TypeDist from centerTot
123

Collectables Map Scan

Help
Loc Camps Dist
Buildings
Name Lvl Max Pop
Resource Plots
Name Lvl Max Pop
Town
Totals
Location
Everywhere
Towns

Granny Willd's Crafting Recipes

After looking at your inventory and checking her recipe book, Granny Willd reckons you have all the ingedients needed to make these items. Whether you have the needed skills and buildings is a different matter...

Town Defense Values & Troop Numbers

Help

Defensive Summary

TownAttackSpear
Def
Inf
Def
Bow
Def
Cav
Def

Troop Numbers

TownSpearInfBowCavSiege
t1t2t1t2t1t2t1t2t1t2
Location
Sov Lvl Building Bldg Lvl Complete
IdXYDistSend SpiesMark Done

Fortune Teller Locations

The Fortune Teller moves every 24hrs. These coords are updated at 00:35 (Illy time) each day. The distances are from the town you had selected when you clicked the button. For more details about this quest check the wiki.

XYDistMapSend

Message Search Results

SelFromSubjectDated

With selected:

Town (optional)
Map Coordinates (optional)
Title
Body
Tags (comma separated - optional)
Tag Search:

Note Search Results Table

SelTitleTownCoords
Harvested Itemsnull589|-3201

With selected:

Backup all notes

Click the link below to download your notes backup.

Download

Restore notes backup

Select the file holding your backup

Group Ranges

LabelMinMax
Few13
Handful48
Several921
Pack2281
Many82128
Gathering129227
Horde228462
Throng463815
Host8162500
Legion25019999
Myriad1000024999
Sea2500049999
Cornucopia50000-

Terrain Combat Modifiers

Help

Attack  Modifiers

TerrainSpearInfRangedCavalry
Buildings+20+40+5-50
Large Forest+5+30-20-15
Large Hill0+10+10-15
Large Mountain0+15+15-30
Plains-1500+30
Small Forest+10+30-10-10
Small Hill0000
Small Mountain0+5+10-20

Defence  Modifiers

TerrainSpearInfRangedCavalry
Buildings+25+30+15-45
Large Forest+5+25-20-15
Large Hill10+5+15-10
Large Mountain20+5+30-30
Plains-1500+25
Small Forest+10+30-10-10
Small Hill+5+5+50
Small Mountain+15+5+15-15

Sovereignty Bonuses

Note: Sovereignty bonuses are based on the terrain type NOT the combat terrain type.

TerrainBonus Type%Bldg
Rocky OutcropHorses3Farrier
Fertile GroundHorses1Farrier
Bountiful LandCattle3Cattle Rancher
Alluvial PlainCattle1Cattle Rancher
Abundant CropsBeer3Brewer's Yard
Treacherous MountainsBeer2Brewer's Yard
Fertile OrchardBeer1Brewer's Yard
Rich Clay SeamBooks3Papermill
Abundant ClayBooks2Papermill
Wooded LandSpears3Poleturner
Light WoodsSpears1Poleturner
Sharp CragsSwords3Bladesmith
MountainsSwords1Bladesmith
Thick ForestBows3Bowyer
Forested HilltopBows1Bowyer
Turned ClaySaddles2Bridlemaker
Heavy Clay SeamSaddles1Bridlemaker
Clay SeamLeather Armour3Renderer
Exposed ClayLeather Armour1Renderer
Craggy PeaksChainmail3Armourer
Stony GroundChainmail1Armourer
Abundant QuarryPlate Armour3Plate Forger
Lonely PeaksPlate Armour1Plate Forger
Bleak MountainsDiplomats2Finishing School
ScrublandDiplomats1Finishing School
Wooded GladeSpearmen2Training Ground
TundraSpearmen1Training Ground
Dense ForestArchers2Target Range
ClearingArchers1Target Range
MoorSwordsmen1Military Academy
Rich QuarrySwordsmen2Military Academy
Fertile PastureCavalry2Jousting Yard
Open PlainsCavalry1Jousting Yard
LandslipSeige Engines2Assembly Yard
Wooded QuarrySeige Engines1Assembly Yard
ItemEffects

Region codes/names

These are the codes/names as used in the game. A code with no name means the code doesn't (currently) have one assigned by the game. Data is downloaded by your browser as part of normal game operation and will therefor always be accurate.

IdRegion Name
0Unknown
1The Wastes
2Kal Tirikan
3Wolgast
4Ursor
5Qarosslan
6Windlost
7Tamarin
8Fremorn
9Norweld
10Laoshin
11Ragallon
12Taomist
13Meilla
14Lucerna
15Middle Kingdom
16Mal Motsha
17Keppen
18Tor Carrock
19The Western Realms
20Keshalia
21Perrigor
22Kul Tar
23Kumala
24Lan Larosh
25Arran
26Turalia
27Zanpur
28Elijal
29Azura
30Djebeli
31OCEAN
32Tallimar
33Larn
34Kem
35Farra Isle
36Trome
37Rill Archipelago
38Stormstone Island
39
40Calumnex
41Puchuallpa
42
43Pamanyallpa
44Huronire
45Clarien
46Pawanallpa
47
48The Poisoned Isle
49Glanhad
50Northmarch
51High Hills
52Westmarch
53
54Oarnamly
55
56Gremont
57Coanhara
58Lapo'a Lua
59Newlands
60
61Aindara
62The Pirate Isles
63Silbeaur
64Fellandire
65
66Vindorel
67Almenly
68Kormandly
69The Orken Coast
70Kingslands
71Farshards
72Shardlands
73Strendur
74Chulbran
75Jurgor
76The Long White

Idle Monitored Buildings

Help
TownBuilding

Prod Monitor Setup

Help

Select which buildings to monitor the queues for in this town

Item icons

Help

Unit icons

Help

TownQty Found

Distance Calculator

DistCalc

This tool calculates the distance between two points on the world map. The points to measure between can be specified as the current town, the map center or coordinates typed into the relevant boxes. If you are typing in the coordinates make sure that you remember to include the - symbol if necessary.

To calculate a new distance simply supply the new coordinates, select a different start/end option and press calculate. If you use the current town option and change towns then any future calculation will use the new town.

Hovering over an icon will display the name of the item/unit and the code to use in chats to display the icon.

Clicking on (most) of the icons will bring up the standard in-game pop-up for that item/unit.

Monitor Setup

Use the checkboxes to select/de-select which buildings you want to monitor the production queues for in this town. You need to set this for each individual town. Make sure to click the "Done" button when you finish making changes.

You can change which buildings are monitored whenever you want.

Idle Queues

This tool will show you any buildings (from all towns) you have chosen to monitor that are not currently producing anything. Clicking the header of a column will sort the table on that column. Clicking it again will reverse the order of the sort.

Viewing this tool will clear the visual alert if you have it enabled.

MilSummary

This uses information gathered from the Military Overview page for each town.

The top table gives a summary of the attack/defense scores for all your towns (these are the numbers at the bottom of the Military Overview page for that town), and the second table gives troop numbers. The top number is the troops type available in each town and the bottom number is those currently being built.

The tables show how the terrain affects the performance of each type of troop on the different combat terrain types. Clicking on a column header will sort the table on that column - a second click will reverse the sort order.

This tool will show you the different sovereignty bonuses available within 3 squares of the current map center. Clicking a column header will sort the table on that column - a second click will reverse the sort order.

Collectable Scan

CollectableScan

This tool scans for items that you can harvest using various trade units. It also shows any NPC or military encampments. At present it does not show any units already harvesting. The distance shown is from your current town.

The items found are displayed under the unit that you need to use for harvesting them. For instance, on square 166|-1544 the Hides are under the Cotter while the Animal Parts are under the Skinner. To center the map on any of the locations click on any of the columns.

Use the clear button to remove any results before scanning a new location.

Spot Scan

SpotScan

This tool will help locate places that match a variety of criteria. It can only scan the visible part of the world map so if you're not currently on that page then it won't do anything.

Using the drop down lists at the top select the minimum and maximum acceptable values for wood, clay, iron and stone.

The Terrain and Surrounding lists allow you to specify the Combat Terrain Types that you are looking for. Terrain is the actual square being checked and Surrounding is the squares immediately adjacent to it. To select more than one terrain type hold down the CTRL key as you click those you want. Clicking a previously selected type will un-select it.

Once you are happy with your selections click the Scan button.

SpotScanResults

The results are displayed in a table and you can zoom in on any of the locations by clicking on the coordinates, terrain or base res for that location. When you move to a location the zoom level is set to show 5 squares in each direction.

You can sort the results on the coord, terrain and base res columns by clicking on the column header. A second click on the column header will reverse the sort order.

Next to the Scan button is the Clear one. This will remove all the results from the table.

The Detailed and Save columns are for tools that I'm currently thinking about writing.