Enable the submission of various sightings to the DurcTools server. These submissions are used to update a variety of Illy maps which are available to everyone. Your user id is included in the submission only to ensure that the same sighting is not reported multiple times when you change the world map zoom level or center point. It is not made available to anyone or used for any other purpose. By default this is disabled.
Visual Alert
Enable the display of a visual alert when a monitored production building finishes production. By default this is enabled.
Production Queue Check Frequency
Set how often to do a check on the monitored production queues.
Distance Calculator
3 Sq Sov available around
Type
Dist from center
Tot
1
2
3
Collectables Map Scan
Loc
Camps
Dist
Buildings
Name
Lvl
Max Pop
Resource Plots
Name
Lvl
Max Pop
Town
Totals
Location
Everywhere
Towns
Granny Willd's Crafting Recipes
After looking at your inventory and checking her recipe book, Granny Willd reckons you have all the ingedients needed to make these items. Whether you have the needed skills and buildings is a different matter...
Town Defense Values & Troop Numbers
Defensive Summary
Town
Attack
Spear Def
Inf Def
Bow Def
Cav Def
Troop Numbers
Town
Spear
Inf
Bow
Cav
Siege
t1
t2
t1
t2
t1
t2
t1
t2
t1
t2
Location
Sov Lvl
Building
Bldg Lvl
Complete
Id
X
Y
Dist
Send Spies
Mark Done
Fortune Teller Locations
The Fortune Teller moves every 24hrs. These coords are updated at 00:35 (Illy time) each day. The distances are from the town you had selected when you clicked the button. For more details about this quest check the wiki.
X
Y
Dist
Map
Send
Message Search Results
Sel
From
Subject
Dated
With selected:
Town (optional)
Map Coordinates (optional)
Title
Body
Tags (comma separated - optional)
Tag Search:
Note Search Results Table
Sel
Title
Town
Coords
Harvested Items
null
589|-3201
With selected:
Backup all notes
Click the link below to download your notes backup.
Note: Sovereignty bonuses are based on the terrain type NOT the combat terrain type.
Terrain
Bonus Type
%
Bldg
Rocky Outcrop
Horses
3
Farrier
Fertile Ground
Horses
1
Farrier
Bountiful Land
Cattle
3
Cattle Rancher
Alluvial Plain
Cattle
1
Cattle Rancher
Abundant Crops
Beer
3
Brewer's Yard
Treacherous Mountains
Beer
2
Brewer's Yard
Fertile Orchard
Beer
1
Brewer's Yard
Rich Clay Seam
Books
3
Papermill
Abundant Clay
Books
2
Papermill
Wooded Land
Spears
3
Poleturner
Light Woods
Spears
1
Poleturner
Sharp Crags
Swords
3
Bladesmith
Mountains
Swords
1
Bladesmith
Thick Forest
Bows
3
Bowyer
Forested Hilltop
Bows
1
Bowyer
Turned Clay
Saddles
2
Bridlemaker
Heavy Clay Seam
Saddles
1
Bridlemaker
Clay Seam
Leather Armour
3
Renderer
Exposed Clay
Leather Armour
1
Renderer
Craggy Peaks
Chainmail
3
Armourer
Stony Ground
Chainmail
1
Armourer
Abundant Quarry
Plate Armour
3
Plate Forger
Lonely Peaks
Plate Armour
1
Plate Forger
Bleak Mountains
Diplomats
2
Finishing School
Scrubland
Diplomats
1
Finishing School
Wooded Glade
Spearmen
2
Training Ground
Tundra
Spearmen
1
Training Ground
Dense Forest
Archers
2
Target Range
Clearing
Archers
1
Target Range
Moor
Swordsmen
1
Military Academy
Rich Quarry
Swordsmen
2
Military Academy
Fertile Pasture
Cavalry
2
Jousting Yard
Open Plains
Cavalry
1
Jousting Yard
Landslip
Seige Engines
2
Assembly Yard
Wooded Quarry
Seige Engines
1
Assembly Yard
Item
Effects
Region codes/names
These are the codes/names as used in the game. A code with no name means the code doesn't (currently) have one assigned by the game. Data is downloaded by your browser as part of normal game operation and will therefor always be accurate.
Id
Region Name
0
Unknown
1
The Wastes
2
Kal Tirikan
3
Wolgast
4
Ursor
5
Qarosslan
6
Windlost
7
Tamarin
8
Fremorn
9
Norweld
10
Laoshin
11
Ragallon
12
Taomist
13
Meilla
14
Lucerna
15
Middle Kingdom
16
Mal Motsha
17
Keppen
18
Tor Carrock
19
The Western Realms
20
Keshalia
21
Perrigor
22
Kul Tar
23
Kumala
24
Lan Larosh
25
Arran
26
Turalia
27
Zanpur
28
Elijal
29
Azura
30
Djebeli
31
OCEAN
32
Tallimar
33
Larn
34
Kem
35
Farra Isle
36
Trome
37
Rill Archipelago
38
Stormstone Island
39
40
Calumnex
41
Puchuallpa
42
43
Pamanyallpa
44
Huronire
45
Clarien
46
Pawanallpa
47
48
The Poisoned Isle
49
Glanhad
50
Northmarch
51
High Hills
52
Westmarch
53
54
Oarnamly
55
56
Gremont
57
Coanhara
58
Lapo'a Lua
59
Newlands
60
61
Aindara
62
The Pirate Isles
63
Silbeaur
64
Fellandire
65
66
Vindorel
67
Almenly
68
Kormandly
69
The Orken Coast
70
Kingslands
71
Farshards
72
Shardlands
73
Strendur
74
Chulbran
75
Jurgor
76
The Long White
Idle Monitored Buildings
Town
Building
Prod Monitor Setup
Item icons
Unit icons
Town
Qty Found
Distance Calculator
This tool calculates the distance between two points on the world map. The points to measure between can be specified as the current town, the map center or coordinates typed into the relevant boxes. If you are typing in the coordinates make sure that you remember to include the - symbol if necessary.
To calculate a new distance simply supply the new coordinates, select a different start/end option and press calculate. If you use the current town option and change towns then any future calculation will use the new town.
Hovering over an icon will display the name of the item/unit and the code to use in chats to display the icon.
Clicking on (most) of the icons will bring up the standard in-game pop-up for that item/unit.
Use the checkboxes to select/de-select which buildings you want to monitor the production queues for in this town. You need to set this for each individual town. Make sure to click the "Done" button when you finish making changes.
You can change which buildings are monitored whenever you want.
This tool will show you any buildings (from all towns) you have chosen to monitor that are not currently producing anything. Clicking the header of a column will sort the table on that column. Clicking it again will reverse the order of the sort.
Viewing this tool will clear the visual alert if you have it enabled.
This uses information gathered from the Military Overview page for each town.
The top table gives a summary of the attack/defense scores for all your towns (these are the numbers at the bottom of the Military Overview page for that town), and the second table gives troop numbers. The top number is the troops type available in each town and the bottom number is those currently being built.
The tables show how the terrain affects the performance of each type of troop on the different combat terrain types. Clicking on a column header will sort the table on that column - a second click will reverse the sort order.
This tool will show you the different sovereignty bonuses available within 3 squares of the current map center. Clicking a column header will sort the table on that column - a second click will reverse the sort order.
Collectable Scan
This tool scans for items that you can harvest using various trade units. It also shows any NPC or military encampments. At present it does not show any units already harvesting. The distance shown is from your current town.
The items found are displayed under the unit that you need to use for harvesting them. For instance, on square 166|-1544 the Hides are under the Cotter while the Animal Parts are under the Skinner. To center the map on any of the locations click on any of the columns.
Use the clear button to remove any results before scanning a new location.
Spot Scan
This tool will help locate places that match a variety of criteria. It can only scan the visible part of the world map so if you're not currently on that page then it won't do anything.
Using the drop down lists at the top select the minimum and maximum acceptable values for wood, clay, iron and stone.
The Terrain and Surrounding lists allow you to specify the Combat Terrain Types that you are looking for. Terrain is the actual square being checked and Surrounding is the squares immediately adjacent to it. To select more than one terrain type hold down the CTRL key as you click those you want. Clicking a previously selected type will un-select it.
Once you are happy with your selections click the Scan button.
The results are displayed in a table and you can zoom in on any of the locations by clicking on the coordinates, terrain or base res for that location. When you move to a location the zoom level is set to show 5 squares in each direction.
You can sort the results on the coord, terrain and base res columns by clicking on the column header. A second click on the column header will reverse the sort order.
Next to the Scan button is the Clear one. This will remove all the results from the table.
The Detailed and Save columns are for tools that I'm currently thinking about writing.